Assignment
Brief
Qualification
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Level 3 Extended Diploma in
Creative Media Production – Games Design
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Unit
number and title
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Unit 70 Computer Game Engines
Unit 1 Pre Production Techniques
for the Creative Media Industries
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Assessor
name
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Iain Goodyear
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Date
issued
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Monday 29th
February, 2016
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Hand
in deadline
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Friday 3rd
June, 2016
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Assignment
title
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IG2 2D and 3D Computer Game Engines
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Purpose
of this assignment is to:
Unit 70
LO1: Understand the purposes of game engines.
Unit 70
LO2: Understand the functions of components of game engines.
Unit 70
LO3: Be able to use a 2D game engine following industry practice.
Unit 70
LO4: Be able to use a 3D game engine following industry practice.
Unit 1 LO1: Understand requirements for a
specific media production.
Unit 1 LO2: Be able to prepare pre-production
documentation for a specific media production.
Unit 1 LO3: Be able to apply
pre-production planning for a specific media production.
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Scenario
You have
started up your own Game Development
Studio and your new product has sparked interest across the industry. You
will formally announce your company name and game you are working on with
multiple major publishers. Publishers will expect an in depth written
analysis report on your process in research for game engines, including their
purposes and functionality via Industry Terminology.
In addition
to this, publishers have asked to view your game prototypes produced in Construct
2 and Unity. Publishers have also requested the development workflows to
analyse your ability to develop a solid game prototype. This will have to
include industry standard techniques and terminology before they can give you
the funding for your product. They will ask you to look into the areas of:
·
Self-Analysis
·
Development
theory and application
·
Technology
Analysis and work plans
They also want you
to develop a new prototype using the Unity 3D Engine while sticking to the
same design process as the 2D engine. This should also include a thorough 3D
workflow and design plan to support your prototype when presented to one of
the publishers.
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Task 1 – The Purposes and Functions of
Components of Game Engines
You must
produce a report to show case your process of thought on how you came up with
the engine for your product; this includes looking at the purpose of game
engines, functionality of game engines supported with industry terminology,
analysis and research.
When evidence is
produced it must be uploaded to your blog in the task 1 section. The title of
this blog post is: The Purposes and Functions of
Components of Game Engines
This
provides evidence for unit 70 P1/M1/D1 & P2/M2/D2
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Task 2 – Computer Game Production Budget
Produce a
report & a budget that outlines the specific requirements for a computer
game production with supporting
research & hardware/software costs:
·
Describe what job roles will need
staffing (level designer, concept artist, asset artist & programmer) and
be able to define the job responsibilities of these roles.
·
Equipment needed and daily costs
(researched with links to hire or purchase software and equipment)
Produce a
budget expenditure spread sheet in Excel that outlines expenditure to a
budget of £4000 and what this will be spent on.
*Your budget and any company quotes & links must be evidenced on
your IG2 blog using the following title: Computer
Game Production Budget
This provides evidence for unit 1 P1/M1/D1
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Task 3 – Computer Game Planning
Produce content
specific pre-production planning for your chosen 2D game & 3D arena
level design idea.
This
should include a broad selection of the following:
·
Initial concept art work
·
Draft and final asset designs
·
Draft and final level designs
*Your pre-production & planning evidence must be uploaded your IG2
blog using the following title: Computer
Game Planning
This provides evidence for unit 1 P2/M2/D2
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Task 4 – Using a 2D Game Engine
This task must include an
understanding and playable 2D level to industry standards using the Construct
2 engine. Evidence for this task should also be accompanied by an extensive
2D workflow that showcases the ability to adhere and develop to industry level
standards.
You will need to produce a short
desktop captured video to evidence your 2D game in play.
*When evidence is produced it must
be uploaded to your blog in the task 4 section. The title of this blog post
is: Using a 2D Game
Engine
This provides evidence for unit 70
P3/M3/D3 & unit 1 P3/M3/D3
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Task 5 – Using a 3D Game Engine
This Task must include an
understanding and playable 3D level to industry standards using the Unity 3D
engine but should also be accompanied by an extensive 3D workflow that
showcases the ability to adhere and develop to industry level standards.
You will need to produce a short
desktop captured video to evidence your 2D game in play.
*When evidence is produced it must be uploaded to your blog in the task
3 section. The title of this blog post is: Using a 3D Game
Engine
This provides evidence for unit 70 P4/M4/D4
& unit 1 P3/M3/D3
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Evidence checklist
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Task 1: 1 x completed purposes and
functions of components of game engines analysis worksheet.
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[
]
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Task 2: 1 x job role
description document for level designer, concept artist, asset
artist & programmer. 1 x computer
budget research document detailing costs of hardware and software needed to
produce a computer game with supporting images and URL links. 1 x completed
excel budget sheet detailing costs of hardware and software needed to produce
a computer game.
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[ ]
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Task 3: Evidence of
produced concept artwork, final asset designs & final level designs
uploaded in jpeg format.
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[ ]
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Task 4: 1 x workflow
detailing the process of producing your 2D game in Construct 2. 1 x 2D
gameplay video.
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[ ]
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Task 5: 1 x workflow
detailing the process of producing your 3D arena level in Unity. 1 x 3D area
level walkthrough video.
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[ ]
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Sources
of information
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