Above are some screenshots that show the different angles of my graveyard within my arena. Using a cemetery pack from the asset store, I applied numerous gravestones to my yard to give it the creepy factor which my arena should have. I also applied oak trees to my yard stand out more including a gravel pathway also. As you can see, the first image has a camera icon meaning that the player would first spawn in that area when starting the game, whilst the second image shows a closer look at the different gravestones that I used to add to my yard.
Above are some screenshots that show the different angles of my courtyard also within the arena. Using a stair shape from the Probuilder tab and stone textures and railings from the asset store, I combined these things together to create an overall yard which would be the entrance to the abandoned hospital. The first image shows a birds eye view of my hospital whilst the second image shows a ground level view of it.
Above are also some images which show the inside of my abandoned hospital within the arena. The first image shows an abandoned room full of bunk beds that the old patients would have used using the abandoned hospital pack from the asset store to apply them with. I also added lighting to each of the rooms using the light tool within unity, whilst also applying light bulbs to each one. The second image then shows the basement which has 3 mysteriously empty dark rooms that the player can go into, whilst also adding dimmed lights for each of these rooms also.
Overall the images show the different areas and angles in my 3D arena which I created on Unity, the arena which is inspired by the 1940's abandoned hospital includes a graveyard which the player would start off in, and a few other rooms which the player can go into including a corridor full of bunk beds and underground basements that the player can also go into.
Above is a captured video which shows the arena in more detail and how the player would move in and around the arena. Overall I feel that the arena created on unity was good considering it was my first time using the software, although it had some errors like walking inside walls etc, I felt that I gained some experience when creating the arena as getting use to the tools was complicated at first. I also feel that this experience will come in hand when creating future projects within unity's software next year.